

About the Project
DigiFuseE aims to create a practical, evidence-based guideline for a successful Education Environment to help care institutes for vulnerable people. We will do this by analyzing the scope and the challenges that come with this, in a holistic way and look at strategical, organizational, informational and technical aspects while taking in count both the different stakeholders and the specific security aspects that are relevant for this kind of environments.

Research & Learning
Addressing digital transformation through development of digital readiness, resilience and capacity

Practice & Learning
Testing and enhancing education environments, increasing take-up and improving inclusiveness and accessibility

Network & Learning
Piloting the training and advisory methods, improving educators’ competencies and skills
Innovative practices

The project will use three distinct education fields:
BLEEP: a blended learning environment developed to integrate traditional and digital learning methods. It supports staff in prisons by providing a similar framework for acquiring new skills and approaches, catering to teachers, mentors, social workers, and reintegration coaches.
TRIANGLE: a secured digital education system designed for vocational skills within closed institutions, encompassing formal and non-formal education. Triangle addresses the challenge of skill-building and portfolio development within a secure internet setting and can be used in open setting.
PERSPEKTIVE: promoting the reintegration of (former) inmates into the labor market. It facilitates an exchange of experts as well as correctional institutions from seven European countries at the working level. The partners are developing a handbook with educational activities to strengthen the social and job-related skills of inmates, which will be transferred to an online platform as part of DigiFusE and made available to European prisons.
Please download the Digifuse Newsletter here with information on the project and relevant inspiring practices in the field of digital environments
DIGIFUSE is an Erasmus+ Project

Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them